Cycle Timing Bug ?...
Posted: Sat Dec 05, 2009 3:17 pm
Hi,
I am running May 29 2009 version with SL512BC interface.
I started working with Cycle timing so I can sync scenes to music and encountered a possible bug in the cycle function.
As I play the recorded cycle, the highlited (and active) scenes are ahead of their scheduled time.
Its as if the refference time of the scene (shown as absolute time) is in fact its 'end' time...
See the following screen shot of the cycle window. The cycle time counter is (paused) at 3.92 sec.
At this time, scene No. 3 should have been on and only at 9.40sec should have changed to scene No. 4.
As you can see, scene No. 4 is already active...
If I left it running, the next scene (No. 6) will kick in at 9.40sec, as by my logic should only happen at 17.40sec...
Thanks In advance,
N.Webber
I am running May 29 2009 version with SL512BC interface.
I started working with Cycle timing so I can sync scenes to music and encountered a possible bug in the cycle function.
As I play the recorded cycle, the highlited (and active) scenes are ahead of their scheduled time.
Its as if the refference time of the scene (shown as absolute time) is in fact its 'end' time...
See the following screen shot of the cycle window. The cycle time counter is (paused) at 3.92 sec.
At this time, scene No. 3 should have been on and only at 9.40sec should have changed to scene No. 4.
As you can see, scene No. 4 is already active...
If I left it running, the next scene (No. 6) will kick in at 9.40sec, as by my logic should only happen at 17.40sec...
Thanks In advance,
N.Webber