very limited time to program, what do you do ?
Posted: Tue Jan 27, 2015 12:08 am
Hi
Do you have any preferred tips how you get the best result when you got audience around and need to "show some movements as well"
I had the thought of having say 4 positions stored as palletes. pos1-4
I need to get the first one right, so the light is ok.
copy this first one so pos1=pos2=3=4
then create a switch where I create a easystep sequence referencing these pos1-4.
fade time ... say 2-3 seconds , time at the step say 10 seconds.
Then I activate the switch.
first the heads wont be moving, but the I go into palettes and change pos2, fix1,
I have got 10 seconds to change a little bit.
when the switch fades to pos3, I save the pos2 and take the same fixture and then i got 10 seconds again to change pos,
when the switch fades to pos 4
my idea is that some light is displayed, and during iterations it will change more and more.
obviously this wont work doing theater but I think the procedure could be ... better than nothing or just pos1 ?
this wont work good with say .... +10 fixtures ... but still ...
TIA
Steen
Do you have any preferred tips how you get the best result when you got audience around and need to "show some movements as well"
I had the thought of having say 4 positions stored as palletes. pos1-4
I need to get the first one right, so the light is ok.
copy this first one so pos1=pos2=3=4
then create a switch where I create a easystep sequence referencing these pos1-4.
fade time ... say 2-3 seconds , time at the step say 10 seconds.
Then I activate the switch.
first the heads wont be moving, but the I go into palettes and change pos2, fix1,
I have got 10 seconds to change a little bit.
when the switch fades to pos3, I save the pos2 and take the same fixture and then i got 10 seconds again to change pos,
when the switch fades to pos 4
my idea is that some light is displayed, and during iterations it will change more and more.
obviously this wont work doing theater but I think the procedure could be ... better than nothing or just pos1 ?
this wont work good with say .... +10 fixtures ... but still ...
TIA
Steen