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Console editor logic

Posted: Mon Jun 17, 2013 7:36 pm
by Dojec
It would be great if you could implement console editor buttons logic.

for instance, you have a row of 8 buttons, and only 1 of that row can be active. Pressing another one disables the first one.
Or the 'if then' logic.
If you press button A en B, then fader C is active.

Re: Console editor logic

Posted: Mon Jul 15, 2013 10:59 am
by simonB
The best way to set up this kind of logic is with the button pairings.

For example

If you have 8 scenes connected with 8 different buttons on a console, when you press one button, the others will go out because of the feedback from Suite 2 to the console

If then you attach fader A to the dimmer fader of the 'selected scene', fader A will control the appropriate scene dimmer depending on the button selected